Properties for cUIObject
View property list in hierarchical order.
| Name | Description | Defining Class |
|---|---|---|
| Active_State | Indicates whether or not the object is activated | cUIObject |
| Attach_Parent_State | Determines whether an object that is activated will be added to the next level of the current focus (false) or the next level of its parent (true) | cUIObject |
| Block_Mouse_State | Determines whether or not the use of the mouse is restricted | cUIObject |
| Child_Count | Returns the number of child objects the object contains | cObject |
| Client_Area_State | Determines if object is a user interface container for children | cUIObject |
| ContainsFocus | Determines if the container contains the focus | cUIObject |
| Current_Scope | Returns the object_id of the currently active scoping object | cUIObject |
| Delegation_Mode | Determines if and how unknown messages are delegated | cObject |
| Dynamic_Update_State | Determines whether or not the image of an object that can be seen will be updated when a change to the object occurs | cUIObject |
| Entry_msg | Hook sent whenever the object is about to receive the focus | cUIObject |
| Error_Text | Gets the text from FLEXERRS.DAT that corresponds to the passed error number | cUIObject |
| Error_Text_Available | Determines if Error Text is available for this error number | cUIObject |
| Exit_msg | Hook sent whenever the object is about to lose the focus | cUIObject |
| Find_Scope | Returns the scoping object of the current object | cUIObject |
| Focus | Returns the ID of the object that currently has the focus | cUIObject |
| Focus_Mode | Determines the conditions under which the object will take the focus | cUIObject |
| Key_Path | Determines the delegation path for on_key key assignments | cUIObject |
| Last_Child | Returns the Object_Id of the last focus child | cUIObject |
| Location | Determines the position of the upper left pixel of the object's window | cUIObject |
| Module_Name | Obsolete Assists in the process of locating context-sensitive help information | cUIObject |
| Name | Returns the full name of the object including parentage | cObject |
| Next_Focus | Returns the object that is positioned in the focus tree as the next object at the same level as this object | cUIObject |
| Next_Level | Returns the object that is positioned in the focus tree as the first object in the next level | cUIObject |
| Next_Scope | Returns the object that is the next_scope object of the current scope | cUIObject |
| Object_Id | Returns the object handle of the object, can be used to determine if an object exists | cObject |
| Object_Label | Returns the short name of an object | cObject |
| Parent | Returns the parent of an object | cObject |
| peNeighborhood | Determines how an object and its descendents participate in object neighborhood referencing | cObject |
| Popup_State | Determines whether the object should respond to the standard Activate message, or via the Popup message | cUIObject |
| Prior_Focus | Returns the object that is positioned in the focus tree as the prior object at the same level as this object | cUIObject |
| Prior_Level | Returns the object that is the root of this object's level in the focus tree | cUIObject |
| Prior_Scope | Returns the object that is the prior_scope object of the current scope | cUIObject |
| Ring_State | Determines whether or not the objects added into the next level of this object are to act as a ring | cUIObject |
| RingParent | Returns the object handle of the object that is its ring parent | cUIObject |
| Scope_Focus | A property of scope objects in the focus tree | cUIObject |
| Scope_State | Determines whether the objects at the next level of this object and beyond, are to be scoped by this object | cUIObject |
| Search_Case | Determines whether searches performed are case-sensitive or not | cUIObject |
| Size | Determines the size of a window in dialog units | cUIObject |
| Skip_State | Determines whether or not the switch and switch_back messages skip over this object during focus movement | cUIObject |
| Visible_State | Determines whether object is visible | cUIObject |