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Properties for Prototype_Entry

View property list in alphabetical order.

Inherited Properties from Cm_Entry

Name Description Defining Class
Autofind_Item Cm_Entry
Base_Item Defines the starting item number that the DfBaseEntry messages are to work with Cm_Entry
Bottom_Item Returns the item number of the last item on the display Cm_Entry
Bottom_Row Returns the number of the bottom row on the display of a dbGrid-class object Cm_Entry
Current_Row Return the row number of the current_item Cm_Entry
Data_Field Identifies the table column from which data is to be stored, retrieved, and cleared Cm_Entry
Data_File Identifies the database table that contains the column from which data is to be stored, retrieved, and cleared Cm_Entry
Displayable_Rows Returns the number of rows that are visible in the display of a table class object Cm_Entry
Item_Entry_msg Sent in response to the item_change or the entering message Cm_Entry
Item_Exit_msg Sent in response to the item_change or the exiting message Cm_Entry
Item_Limit Defines the number of entry items in the group that the entry messages are to work with Cm_Entry
Item_Option Allows you to query or change the format options for entry_items Cm_Entry
Item_Options Allows you to query or change the format options for entry_items as a group Cm_Entry
Item_Validate_msg Sent in response to the item_change or the exiting message, every time the item is validated Cm_Entry
Object_Validation Controls whether the validate messages have any effect Cm_Entry
Prompt_Object The object that pops up when the kPrompt key (F4) is pressed/the Popup message is sent Cm_Entry
Row Returns the row in a grid that a passed item is located in Cm_Entry
Row_Count Returns the number of rows in a dbGrid-class object Cm_Entry
Top_Row Returns the row number of the top row on the display Cm_Entry
Valid_Item Causes the validation of a single item Cm_Entry
Zoom_Object Sets the destination object_id of the zoom popup message to the specified object Cm_Entry

Inherited Properties from Cm_Menu

Name Description Defining Class
Auto_Top_Item_State Determines if the current_item is set to the top_item when the object takes the focus Cm_Menu
Aux_Value Is only used by the system if an object is referenced on the on_item command line Cm_Menu
Changed_State Set when users change information in the items of the menu Cm_Menu
Checkbox_Item_State Allows any item to become a checkbox-type item Cm_Menu
Current_Item The object that the end user is currently pointing to Cm_Menu
Display_Size Returns the number of windows in the menu Cm_Menu
Entry_State Determines if data can be entered into the control Cm_Menu
Item_Changed_State Data entry to, or selection of, an item causes its Item_Changed_State property to become True Cm_Menu
Item_Count Returns the total number of items in the object. Cm_Menu
Item_Matching Searches a menu of items for a matching string value Cm_Menu
Line_Size Returns number of columns of a grid or number windows per line of a menu Cm_Menu
Message Identifies the message that is sent when users press the Enter key on the item Cm_Menu
Prototype_Object Cm_Menu
Search_Mode Determines how users may move the selection cursor to a choice by use of (alphanumeric) keys matching the content of the choice Cm_Menu
Select_Count Maintains the total number of selected items in the menu Cm_Menu
Select_Mode Determines how item-level selections are processed Cm_Menu
Select_State Each item may be selected by setting the select_state of the item Cm_Menu
Shadow_State Determines if item is enabled (not shadowed) Cm_Menu
Top_Item The item that is first in the display window Cm_Menu
Value Gets and sets the data value (content) for an object or item Cm_Menu
Wrap_State Controls the action of the cursor control keys and search_mode ranges during item navigation Cm_Menu

Inherited Properties from cUIObject

Name Description Defining Class
Active_State Indicates whether or not the object is activated cUIObject
Attach_Parent_State Determines whether an object that is activated will be added to the next level of the current focus (false) or the next level of its parent (true) cUIObject
Block_Mouse_State Determines whether or not the use of the mouse is restricted cUIObject
Client_Area_State Determines if object is a user interface container for children cUIObject
ContainsFocus Determines if the container contains the focus cUIObject
Current_Scope Returns the object_id of the currently active scoping object cUIObject
Dynamic_Update_State Determines whether or not the image of an object that can be seen will be updated when a change to the object occurs cUIObject
Entry_msg Hook sent whenever the object is about to receive the focus cUIObject
Error_Text Gets the text from FLEXERRS.DAT that corresponds to the passed error number cUIObject
Error_Text_Available Determines if Error Text is available for this error number cUIObject
Exit_msg Hook sent whenever the object is about to lose the focus cUIObject
Find_Scope Returns the scoping object of the current object cUIObject
Focus Returns the ID of the object that currently has the focus cUIObject
Focus_Mode Determines the conditions under which the object will take the focus cUIObject
Key_Path Determines the delegation path for on_key key assignments cUIObject
Last_Child Returns the Object_Id of the last focus child cUIObject
Location Determines the position of the upper left pixel of the object's window cUIObject
Module_Name Obsolete Assists in the process of locating context-sensitive help information cUIObject
Next_Focus Returns the object that is positioned in the focus tree as the next object at the same level as this object cUIObject
Next_Level Returns the object that is positioned in the focus tree as the first object in the next level cUIObject
Next_Scope Returns the object that is the next_scope object of the current scope cUIObject
Popup_State Determines whether the object should respond to the standard Activate message, or via the Popup message cUIObject
Prior_Focus Returns the object that is positioned in the focus tree as the prior object at the same level as this object cUIObject
Prior_Level Returns the object that is the root of this object's level in the focus tree cUIObject
Prior_Scope Returns the object that is the prior_scope object of the current scope cUIObject
Ring_State Determines whether or not the objects added into the next level of this object are to act as a ring cUIObject
RingParent Returns the object handle of the object that is its ring parent cUIObject
Scope_Focus A property of scope objects in the focus tree cUIObject
Scope_State Determines whether the objects at the next level of this object and beyond, are to be scoped by this object cUIObject
Search_Case Determines whether searches performed are case-sensitive or not cUIObject
Size Determines the size of a window in dialog units cUIObject
Skip_State Determines whether or not the switch and switch_back messages skip over this object during focus movement cUIObject
Visible_State Determines whether object is visible cUIObject

Inherited Properties from cObject

Name Description Defining Class
Child_Count Returns the number of child objects the object contains cObject
Delegation_Mode Determines if and how unknown messages are delegated cObject
Name Returns the full name of the object including parentage cObject
Object_Id Returns the object handle of the object, can be used to determine if an object exists cObject
Object_Label Returns the short name of an object cObject
Parent Returns the parent of an object cObject
peNeighborhood Determines how an object and its descendents participate in object neighborhood referencing cObject